//! \file Race.cpp
//! \brief TODO: Document
// -----------------------------------------------------------------------------
//! This program is free software; you can redistribute it and/or
//! modify it under the terms of the GNU General Public License
//! as published by the Free Software Foundation; either version 2
//! of the License, or (at your option) any later version.
//!
//! This program is distributed in the hope that it will be useful,
//! but WITHOUT ANY WARRANTY; without even the implied warranty of
//! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//! GNU General Public License for more details.
//!
//! You should have received a copy of the GNU General Public License
//! along with this program; if not, write to the Free Software Foundation,
//! Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------------

#include "Race.h"

namespace DnD {

// =====[ Static Members ]======================================================

Race::Race()
{
  // TODO Auto-generated constructor stub

}

Race::~Race()
{
  // TODO Auto-generated destructor stub
}



//  static const tDdAbilities NullAbility = { 0, 0, 0, 0, 0, 0 };
//
//  static const tDdAbilities RaceAbilities[eNUMBER_OF_DD_RACES] =
//  {
//  //  Str   Dex   Con   Int   Wis   Cha
//    {   0,    0,    0,    0,    0,    0    }, // eDD_RACE_HUMAN
//    {   0,    0,    2,    0,    0,   -2    }, // eDD_RACE_DWARF
//    {   0,    2,   -2,    0,    0,    0    }, // eDD_RACE_ELF
//    {  -2,    0,    2,    0,    0,    0    }, // eDD_RACE_GNOME
//    {   0,    0,    0,    0,    0,    0    }, // eDD_RACE_HALF_ELF
//    {   2,    0,    0,   -2,    0,   -2    }, // eDD_RACE_HALF_ORC
//    {  -2,    2,    0,    0,    0,    0    }, // eDD_RACE_HALFLING
//  };


// =============================================================================
// FxName
// -----------------------------------------------------------------------------
//! TODO: document
//!
//! \param [in] Arg
//!   TODO: document
//!
//! \retval Exception
//!   The success status of the requested operation.
//!   - eOKAY: Execution occurred as requested.
//!   .
//!
//! \b Example: \code
//! FxName(0);
//! \endcode
// -----------------------------------------------------------------------------
void Race::getAbilityAdjustments(eRace Race)
{
//  tDdAbilities Abilities;
//
//  // Validate our arguments.
//  if (Race >= eNUMBER_OF_DD_RACES) return (NullAbility);
//
//  // Finally, return the ability adjustments.
//  return (RaceAbilities[Race]);
}

} // namespace DnD
